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If anything, they allowed new players to make sense of what the hell is going on, but they can also be skipped without missing too much. I ended up enjoying these scenes for their comedic one-liners and a sense of pacing. While the story hasn’t ever been the main focus of these adventures before, we get some long moments of dialogue here that attempt to give meaning to the mission at hand. This action story has everything, explosions, companionship, an antagonist, and our hero, Sam “Serious” Stone. Serious Sam 4 is barely more than a year old, and it’s already beyond dated.Serious Sam 4 begins with a rescue mission, right before all hell breaks loose. Things only got worse after testing the Matrix tech demo running on Unreal Engine 5, with its Metahuman models. Think of the most basic human models you can grab from an Unreal asset pack, with the most robotic of animations, and little to no facial expressions. The human characters, on the other hand, dear lord. The enemy designs are simplistic, but not hideous, either. The game isn’t exactly hideous, but next-gen this is not. That introductory cutscene which puts you against literally a thousand enemies at once, that damn thing was running at a framerate that made Ocarina of Time feel like Doom Eternal in comparison. I can count the amount of times only a few non-boss enemies are thrown onto you during a combat section, so you can already imagine the outcome: Serious Sam 4 runs poorly on the PS5. The game occasionally runs at 60fps on Performance Mode (I was legit scared of playing it on Visual Mode to notice the difference), but the framerate would eventually tank the moment more than five or six enemies appeared onscreen. I would say it runs even worse on the PlayStation 5. Since Serious Sam 4 is all about shoving the screen with as many braindead goons a graphics card can handle, it ran poorly even on the fanciest of configurations. The performance was basically tied to the amount of enemies onscreen: the more of them at any given moment, the worse the framerate would get. Remember how bad the performance was in the PC version of Serious Sam 4? We reviewed the game on a very beefy PC, and even then it struggled to maintain a decent framerate. Every other problem featured in this port, however, is inexcusable.
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Or at least not feel utterly irritated when witnessing them. You wouldn’t be able to fix those without completely remaking the game’s structure from scratch, so I can almost ignore them. Some of them were inevitable, such as the really poor level design, underwhelming voice acting, and terrible upgrade system (you need to unlock the ability to collect ammo from dead enemies? For real?). Namely, everything that was wrong with the original version of Serious Sam 4 is present in this PlayStation 5 port. It would have been a cooler intro if it wasn’t running at around 12 frames per second.
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